December 2005
Drat, I didn't win GAMES magazine "State Your Case" contest from last August.
Didn't collect the $500 dollar prize. Didn't get a T-shirt. Didn't get my entries printed in the magazine.
That's right, ENTRIES. I submitted nine, count 'em, NINE contest entries.
And EVERY one of them was better than the junk they selected as the winners. I certainly didn't expect to win 9 times, but surely the best of the group at least was worthy of a T-shirt. Not that I even wanted a T-shirt or the $500. What I wanted was the fame and glory of winning and having my clever entries printed in the magazine for all to see.
Alas, it was not to be. I should have known, pearls before swine and all that.
And to add insult to injury, not only was my work not even mentioned in the editors notes about the contest entries, they complained that there were too many entries consisting of simple lists of words that didn't tell a story like the rules required. Or the stories weren't creative, they had no wit.
HELLO! If that was the case, how could I NOT have won?!
Another complaint was too many entries with the same idea. Apparently there were numerous cases of MINT leaves being mistaken for poison ivy. Apparently nobody but me thought of "coins fresh from the MINT". So how come I didn't win?
Wait, I stand corrected. One of the runners-up used "We'll...make a MINT." See what I mean? They wanted originality and wit. But the story was lame.
Not like MY stories.
Did I mention there were NINE of them?
And, get this, all nine were part of a single narrative. Each entry was the story of a single room of an adventure game! Could I get a couple points for going above and beyond the call of duty on the cleverness scale? Sure it wasn't in the rules to do that, but it didn't violate the rules like the list makers did. Would it have killed the editors to at least mention my clever idea in their comments? Yet they mentioned those who tried to brown-nose the judges by cleverly decorating their envelopes and entries (but didn't win because their stories weren't very good).
Maybe the editors were just too thick to fathom the depths of my cleverness. Maybe they're just a bunch of young twerps who've never seen a REAL adventure game. Where the pictures are painted with words, not pixels. I even went to the trouble of typing the entries in 40 character lines of uppercase text to emulate the look of an Apple ][. Oh, yeah. Who knows what an Apple ][ was? Young twerp syndrome again.
Obviously, that was my mistake. Thinking that the philistines were capable of passing judgement on MY work.
You sit there on your loathsome, spotty behinds
squeezing blackheads, not caring a tinker's cuss
about the struggling artist.
(shouting) You excrement!
You lousy hypocritical whining toadies with your
lousy colour TV sets and your Tony Jacklin golf
clubs and your bleeding masonic handshakes!
That's the rest of the John Cleese quote that appears at the top of this page.
Just had to get that off my chest. And no, I won't apologize, I am not
a Gumby.But I'll make it up to them by suggesting everyone run out and buy the February 2006 edition of GAMES magazine on sale now during the month of December.
Then everyone can see for themselves how wronged I was.
And no, I don't need to hear anyone's opinion of my work. Had enough of that already. And you can probably guess how I would respond anyway.
Simple enough idea. From the official list of two-letter postal abbreviations of the United States and Canada
AA AB AE AK AL AP AR AS AZ BC CA CO CT DC DE
FL FM GA GU HI IA ID IL IN KS KY LA MA MB MD
ME MH MI MN MO MP MS MT NB NC ND NE NH NJ NL
NM NS NT NU NV NY OH OK ON OR PA PE PR PW QC
RI SC SD SK TN TX UT VA VI VT WA WI WV WY YT
one is to write a story of no more than 100 words that contains at least 6
words formed entirely from the two-letter abbreviations.
Entries will be judged on the correctness of state abbreviations,
appropriateness of the words and the sense in which they are used,
and your story's originality and wit.
Originality and wit. Not just a dumbass with a computer who can crank out every
possible word in the English language composed of those two-letter pairs.
As the list makers found out the hard way, knowing the words isn't enough, you've
got to apply them.
I figured I couldn't possibly lose, because
For the record, I was the author of DUNGEON #222 THE PALACE OF MIRRORS written for THE WONDERFUL WORLD OF EAMON in the early 80's. Although donated to the local Apple ][ user group, it never made it into the Eamon archives that exist today and is probably lost. Luckily, my Turbo Pascal port source code is still extant, so there is a remote possibility that it may be resurrected.
|
Contest Entries (state words underlined) |
Comments |
THE LAND CONSISTS OF AN ARID PLAIN OF LAVA THE COLOR OF COAL THAT EXTENDS IN ALL DIRECTIONS. YOU GAPE IN AWE AT A MONUMENTAL PALACE MADE ENTIRELY OF MIRRORS, SAVE FOR A SMALL METAL DOOR ON THE EAST SIDE. MOVE EAST. YOU ARE INSIDE A SMALL ROOM WITH STAIRS LEADING UP AND DOWN. METAL DOORS ARE TO THE EAST AND WEST. MOVE WEST. YOU ARE IN A LARGE ROOM WITH A FLOOR OF POLISHED STONE. A LARGE COUNTER OF INLAID WODDEN PANELS IS NEAR THE NORTH END OF THE ROOM. A METAL DOOR IS TO THE EAST. (98 words) |
Ok, the Adventure begins! The barbarian finds himself in a world he doesn't understand. Everything is described based on his primitive knowledge. Thus, asphalt is BLACK LAVA. Since the dungeons he is used to visiting are cold, grey edifices of stone, the sight of a 20th century glass office building leaves him awestruck. Not only is this idea maintained throughout all the stories, but the chosen statewords often enhance this theme. "Appropriateness of the words and the sense in which they are used" indeed. |
YOU ARE STANDING NEAR THE INLAID WOODEN COUNTER. A MIDDLE AGED WOMAN IS BEHIND THE COUNTER OPERATING A COIN TALLYING MACHINE. IT WOULD APPEAR THAT THERE IS MORE MONEY IN THAT CLOTH SACK THAN YOU’VE BEEN ABLE TO SCRIMP TOGETHER IN THE DECADE YOU’VE BEEN ADVENTURING! SMILE. TELLER GROWLS AT YOU. TELLER ATTACKS CONAN. A HIT. CONAN IS IN PAIN. ATTACK TELLER. A HIT. TELLER IS DEAD. YOU SEE A CLOTH SACK CONTAINING MANY COPPER COINS FRESH FROM THE MINT. GET ALL. DEAD TELLER IS TOO HEAVY. PENNIES TAKEN. (89 words) |
Typical adventure game stuff. You meet characters. If they are unfriendly, you fight them. If they are friendly, they'll follow you around. Seems obvious. Note the wit here. The barbarian thinks he's seeing a fabulous treasure. But it's just a nearly worthless sack of pennies. As a stranger in a strange land, he cannot distinguish treasure from trash. As game players all know, the weight of trash counts against how many artifacts the player can carry. First objective is to survive, second objective is to get rich. But the dungeon designer is not a dick. He tries to be witty by giving the artifacts names that the player will understand even if his character doesn't. Thus, when he sees PENNIES TAKEN, that's a clue that this artifact is heavy and not very valuable |
THE ROOM IS FILLED WITH MACHINES WITH BLINKING LIGHTS. THE AIR IS COLD, DRY AND CLEAN, FREE OF THAT TOBACCO MIASMA THAT PERVADES THE REST OF THE PALACE. ON A DESK YOU SEE THE OBJECT OF YOUR QUEST: THE PASCAL SOURCE CODE. THIS ORDEAL MAY PAY OFF YET. ONE MACHINE, LABELED “MODEMS”, IS DARK AND PULLED AWAY FROM THE WALL TRAILING A COIL OF WIRE. FROM BEHIND IT STEPS A BEARDED MAN CARRYING A WEAPON THAT MAKES LEAD RUN LIKE WATER! ATTACK ENGINEER. A HIT. ENGINEER IS DEAD. GET ALL. SOLDERING IRON TAKEN. PRINTOUT TAKEN. DEAD ENGINEER IS TOO HEAVY. (100 words) |
Doesn't anyone remember the days before anti-smoking laws when the only place you could escape from the smokers was the computer room? Does the use of MIASMA look forced here or is it just about the most appropriate usage of a stateword you can find? And PASCAL SOURCE CODE. Originally it was floppy disks. Got in a couple statewords without deviating from the original story. And no, not violating the stranger in a strange land theme. The player is specifically told at the start of the adventure what it is he needs to bring back. I always had a fondness for this room, having once been a bearded guy wielding a weapon that makes lead run like water. |
ALARMS BLARING, YOU NEED TO DECODE THE DOOR LOCK BEFORE THE PALACE DEMONS ARRIVE! AN APPEAL TO THE GODS COULDN’T HURT. SAY “POWER”. A BOLT OF LIGHTNING LEAPS FROM A PLATE NEAR THE FLOOR STRIKING YOU! YOU FEEL NUMB ALL OVER. YOU ANGRILY MAKE A MENTAL MEMO TO COMPLAIN TO THE WIZARD WHO SOLD YOU THAT SPELL (IF YOU MAKE IT BACK TO THE MAIN HALL). THE DOOR CRACK SUDDENLY WIDENS REVEALING A WINDOWLESS ROOM. ONCE INSIDE, THE DOOR CLOSES AND YOU FEEL VIBRATION, AS IF IN MOTION. THE DOOR OPENS ONTO WHAT WOULD APPEAR TO BE A DIFFERENT PASSAGEWAY. (100 words) |
It was intended that the DOOR LOCK is obviously simply the up/down buttons for the elevator. Normally, the POWER spell would be understood by the player. Wouldn't expect everyone to know that, so it's explained (giving me the opportunity to use some more statewords). |
THE ROOM IS VACANT. YOU SEE A LARGE WOODEN TABLE NEARLY AS LONG AS THE ROOM ITSELF. ON THE TABLE HAVE BEEN LAID MANY EXQUISITE CRYSTAL BOWLS AND A COUPLE OF FLASKS OF CLEAR LIQUID. GET ALL. TABLE IS TOO HEAVY. ASHTRAYS TAKEN. PITCHERS TAKEN. DRINK PITCHERS. DRAT, JUST WATER, NOT WINE. MOVE NORTH. YOU ARE IN THE EAST TO WEST PASSAGEWAY. MOVE NORTH. YOU ARE IN A SMALL ROOM CONTAINING A LARGE DESK. A FLORAL CANVAS (PROBABLY VALUABLE) IS PROMINENTLY DISPLAYED ON THE WALL. THERE IS A WIDE SET OF DOUBLE DOORS TO THE EAST. (96 words) |
EXQUISITE CRYSTAL BOWLS = ASHTRAYS Ok, not the funniest one. Unfortuneately, the funniest one didn't get used as I didn't include the room containing a box of many scrolls (TOILET PAPER). And the FLORAL CANVAS wasn't just thrown in to pad out the statewords. The dungeon designeer is giving a strong hint to the player that he should take this large, heavy object. Doesn't matter whether it's too heavy to carry, taking it off the wall reveals the wall safe which the player must open to successfully complete his quest. But you could have guessed that, right? |
BEHIND THE DESK SITS A SKINNY, RAVEN HAIRED BEAUTY IN A TIGHT DRESS. SMILE. SECRETARY SMILES BACK. SAY “HEY, MAMA, WANT TO COME WITH ME TO THE LOCAL CANTINAS TO REFILL MY WINESKIN WITH MESCAL?” SECRETARY SAYS “I JUST LOVE A HUNK WHOSE LAMBSKIN JERKIN SHOWS OFF HIS PECTORAL ENDOWMENTS. YOU MUST BE ONE BAD DUDE, PAPA! HOW ABOUT A LITTLE ORAL THERAPY FOR THAT SCAR ON YOUR LIP?” KISS SECRETARY. THE NUMB FEELING IN YOUR EXTREMITIES ABRUPTLY FADES AS YOUR AGILITY REACHES A NEW PEAK. (86 words) |
Originally, the Secretary was a blonde. But in keeping to the goal of "appropriateness of words", she was changed to Hispanic since CANTINAS and MESCAL are used here (and later, we find out her name is VICTORIA). And that last sentence - know what I mean, nudge, nudge? |
AT THAT MOMENT, THE DOUBLE DOORS FLY OPEN AND AN OLD MAN IN WIZARD RAIMENTS STEPS INTO THE ROOM. WIZARD SAYS “SO, MCFENNY THE BANKER HAS SENT ANOTHER VANDAL TO INVADE MY LAND! YOU’LL LAMENT THE DAY YOU SIGNED THAT PACT. STEP ASIDE VICTORIA, HIS ARMAMENT AND MAIL ARE NO MATCH FOR MY MAGIC.” SECRETARY ATTACKS WIZARD. A HIT. WIZARD IS DEAD. FROM A CONCEALED FLAP INSIDE HIS CAPE, A SILVER KEY IS DISLODGED. GET ALL. DEAD WIZARD IS TOO HEAVY. SILVER KEY TAKEN. FLORAL CANVAS TAKEN. MAGIC WAND TAKEN. (90 words) |
In the actual game, the Secretary (who fell in love with the barbarian in the previous entry, nudge, nudge) really does catch the wizard unawares and coldcocks him from behind with her purse (containing a roll of nickels). Usually, the wizard doesn't die since the monster weapons are generally not that good. But we need to get past this, not enough words for a long battle. And the FLAP in the CAPE isn't just stateword padding. Often, artifacts needed to solve the quest are carried by monsters that must be killed to make them drop them. |
YOU COME OUT THE DOOR ONTO THE PALACE ROOF. IN THE NEAR CORNER SITS A HUGE MACHINE AKIN TO A SCARAB. A MAN APPROACHES. MIRRORS MASK HIS EYES GIVING NO HINT OF INTENTION. SUDDENLY, THERE IS A BRIGHT FLASH AND A PEAL OF THUNDER! PILOT ATTACKS CONAN. A HIT. CONAN IS VERY BADLY INJURED. SECRETARY FLEES OUT AN EXIT. ATTACK PILOT. A HIT. PILOT IS IN PAIN. PILOT ATTACKS CONAN. A HIT. CONAN IS AT DEATH’S DOOR, KNOCKING LOUDLY. DRINK VIAL. SOME OF YOUR WOUNDS CLEAR UP. PILOT ATTACKS CONAN. A MISS. FLEE. CONAN FLEES OUT AN EXIT. (98 words) |
Although most weapons the player finds aren't much good, it's common for the dungeon designer to reward the player with at least one weapon that's better than anything he can buy back at the Main Hall (it encourages the players to come back to your game even after they figure it out). But you have to get it away from the monster that's carrying it. And isn't it obvious that the way to escape an enemy you can't defeat is to flee? |
LIKE A CONDOR ON COCAIN, YOU FLAP YOUR ARMS WILDLY IN THE EXHILERATING RUSH OF WIND. ALAS, THE AERIAL BALLET IS SHORT LIVED AS YOUR FALL FROM THE ROOF IS ABRUPTLY INTERRUPTED BY THE PLAIN OF INKY LAVA SURROUNDING THE PALACE. CONAN IS DEAD. GAME OVER. (46 words) |
Of course, the dungeon designer has anticipated this. I mean what do you expect would happen if you turned and ran in a random direction while standing on a roof? The player has one chance in four of making it back to the stairwell safely (and if the Secretary isn't there waiting, then she wasn't lucky). CONAN wasn't lucky. |
Now, answer honestly. Were you avidly following the story to see how it came out? Were you disappointed that CONAN dies at the end?
Is my writing better than that crap the GAMES editors picked as winners?